A few weeks ago, something -- I don't remember what -- reminded me of those old Choose Your Own Adventure books. With that, I immediately thought of The Mystery of Chimney Rock. I used to love this one when I was a kid. In a sudden fit of nostalgia, I looked up a copy and bought it. I don't know what happened to my original one. Boxed up in an attic somewhere, probably.
I played it through a few times and then discovered that several pages were missing at the end. Could be worse; at least I got to finish a few threads before I hit the wall. After that, I spent a little more time just seeing what else there was buried in the pages. There was a lot going on that I didn't remember, so even though it was disappointing to not be able to explore correctly, I had fun.
The other thing is, I started thinking that this would be a cool scenario to run as a real RPG adventure. I've always wanted to do a good haunted house scenario. I've tried a couple of times, but it never really felt like what I wanted. This book gives me some new ideas. Several of the threads seem to contradict each other continuity-wise, but I don't think reconciling them will be very hard. I was toying with the idea of running with the bit where it gets bulldozed at the end for condos, but I'll probably keep the house intact. I also thought of a way to merge the two that might be fun. We'll see. For the system, I'll probably use Vortex (the system behind the Doctor Who RPG) because I use it a lot and am very comfortable with it. Crawlspace is a possibility, though.
I won't be running this at Gen Con because I'm already signed up for my stuff there and I don't want to have to think about any new scenarios this summer. Maybe Carnage if I go. Or maybe I'll just run it for my friends.
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