We're still playing. Not as often as I hoped, but just the fact that we've managed to get together on something approximating a monthly interval is good news for this group. I may start doing regular session logs again. Or not. Haven't decided. I've been kind of busy.
In case you were wondering, our heroes discovered that the Editor probably is a Time Lord, although Alan is convinced that he's from an alternate reality. He lost "the greater part of [his] past" when the Time War was locked, but was not fully trapped because of his "temporally distributed" cybernetic consciousness. How this might fit in with the story of the near-identical guy from "The Long Game" has yet to be addressed because the characters didn't see that episode.
They have since foiled the Editor's attempt to punch a hole through a string of alternate realities with a zygma (yes, that's how it's spelled) beam, commandeered his time capsule (yeah, I tried - unsuccessfully - to fight the inevitable tendency to call it a TARDIS) met my version of the cybermen and helped them defeat some of the walking tank cybermen from the show, tracked down a criminal from the group they were helping, and they're in the middle of trying to stop multiple Editors from constructing a "temporal lynchpin" which would cause a-bad-thing-that-hasn't-been-fully-revealed.
One thing I've discovered: the trick to making adventure after adventure feel more like an episode of the show, and avoiding the dungeon-crawl-ish sequence of "explore maze, find bad guy, kill bad guy, collect treasure, repeat" seems to be non-player characters - lots of quirky, chatty, non-adversary (although often morally ambiguous) NPC's with stories of their own. I'm finding that this is where most of my prep time goes anymore, and it seems to be a good investment. Once the extras are introduced, the story sort of twists and turns and solves itself in all kinds of ways that I couldn't have predicted. I suppose this wouldn't work so well with crappy players who just want their non-player allies to carry the lantern, but luckily I haven't had that problem.
yeah, I tried - unsuccessfully - to fight the inevitable tendency to call it a TARDIS
ReplyDeleteMe too. I do my best to call it the ship, after the old Hartnell stories, with a smattering of "capsule."
Doesn't always work out. Meanwhile, the players keep calling their Time Lord "Doctor," so I can't feel too bad.
Tyler: Hehe, yeah, I could see that happening if we had a Time Lord. I hadn't heard you mention your Doctor Who campaign before. Are you using the new game or one of the older ones?
ReplyDeleteI keep trying to get everybody calling it the Taxi.
ReplyDeleteRobin: I'm using Unisystem with a fan-written netbook.
ReplyDeleteAnd this is where you can find my notes about the campaign so far.
Cool! Got it added to my blog roll (which, actually, I just now created). Looks like a fun campaign. I'll have to take a look at the rules thingie later.
ReplyDelete