Monday, November 29, 2010

Tentacles from the Treetops

Still haven't finished the Carnage travel log or posted anything substantial about the Doctor Who game from over a week ago, but hey, here's a monster for the Peryton RPG:


TREE CUTTLE
Large Magical Beast
Hit Dice: 8d8+11
Speed: 30 (60 brachiating)
Armor Class: 22
Attack Bonus: +10
Damage: tentacle 1d4+5, bite 1d8+2
Special Qualities: 8 attacks
Saves: Fort +7, Ref +8, Will +3
Abilities: Str 20, Dex 15, Con 13, Int 5, Wis 15, Cha 15
Environment: warm forest

The tree cuttle is an arboreal cephalopod that lurks in trees and ambushes prey from above. In addition to its fearsome tentacles and spiny shell, the tree cuttle possesses a startling glimmer of intelligence, building elaborate nests and occasionally even going so far as to set snares.

Psychic Camouflage: The tree cuttle also has rudimentary psionic abilities which it uses to emit a kind of psychic static that keeps people from thinking to look for it. Apply a secret -6 penalty to any search checks or other rolls to detect danger whenever a tree cuttle is nearby. A side-effect of this ability is that it sometimes creates minor hallucinatory effects. A fire might seem to have a oddly-colored halo, or a rustle of leaves might seem to carry an undercurrent of bells tinkling.

Yeah, sure, I posted this on the Peryton Publishing forum a while back, but it's new here.  I'm thinking of doing more like this every now and then.

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