TREE CUTTLE Large Magical Beast Hit Dice: 8d8+11 Speed: 30 (60 brachiating) Armor Class: 22 Attack Bonus: +10 Damage: tentacle 1d4+5, bite 1d8+2 Special Qualities: 8 attacks Saves: Fort +7, Ref +8, Will +3 Abilities: Str 20, Dex 15, Con 13, Int 5, Wis 15, Cha 15 Environment: warm forest The tree cuttle is an arboreal cephalopod that lurks in trees and ambushes prey from above. In addition to its fearsome tentacles and spiny shell, the tree cuttle possesses a startling glimmer of intelligence, building elaborate nests and occasionally even going so far as to set snares. Psychic Camouflage: The tree cuttle also has rudimentary psionic abilities which it uses to emit a kind of psychic static that keeps people from thinking to look for it. Apply a secret -6 penalty to any search checks or other rolls to detect danger whenever a tree cuttle is nearby. A side-effect of this ability is that it sometimes creates minor hallucinatory effects. A fire might seem to have a oddly-colored halo, or a rustle of leaves might seem to carry an undercurrent of bells tinkling. |
Yeah, sure, I posted this on the Peryton Publishing forum a while back, but it's new here. I'm thinking of doing more like this every now and then.
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